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java.lang.Objectorg.jmol.bspt.Bspt
public final class Bspt
a Binary Space Partitioning Tree
The tree partitions n-dimensional space (in our case 3) into little boxes, facilitating searches for things which are *nearby*.
For some useful background info, search the web for "bsp tree faq". Our application is somewhat simpler because we are storing points instead of polygons.
We are working with three dimensions. For the purposes of the Bspt code these dimensions are stored as 0, 1, or 2. Each node of the tree splits along the next dimension, wrapping around to 0.
mySplitDimension = (parentSplitDimension + 1) % 3;A split value is stored in the node. Values which are <= splitValue are stored down the left branch. Values which are >= splitValue are stored down the right branch. If searchValue == splitValue then the search must proceed down both branches.
Planar and crystaline substructures can generate values which are == along one dimension.
To get a good picture in your head, first think about it in one dimension, points on a number line. The tree just partitions the points. Now think about 2 dimensions. The first node of the tree splits the plane into two rectangles along the x dimension. The second level of the tree splits the subplanes (independently) along the y dimension into smaller rectangles. The third level splits along the x dimension. In three dimensions, we are doing the same thing, only working with 3-d boxes.
Constructor Summary | |
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Bspt(int dimMax)
Create a bspt with the specified number of dimensions. |
Method Summary | |
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void |
addTuple(Tuple tuple)
Iterate through all of your data points, calling addTuple |
SphereIterator |
allocateSphereIterator()
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void |
stats()
prints some simple stats to stdout |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Bspt(int dimMax)
dimMax
- Method Detail |
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public void addTuple(Tuple tuple)
tuple
- public void stats()
public SphereIterator allocateSphereIterator()
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