From Virtual Reality to Immersive Analytics in Bioinformatics

Call For Papers
Special Session at the Stereoscopic Displays and Applications XXIX (2018), Burlingame, California
Special Issue of the Journal of Integrative Bioinformatics, vol 15, de Gruyter Berlin

Bioinformatics usually deals with the smallest entities of life, therefore, visualization plays an important role in this field. Stereoscopic rendering has already been used for a long time for visualizing biological structures, dating back to the first hype of virtual reality technologies 25 years ago when the CAVE was invented and Head-Mounted Displays (HMD) became affordable. Triggered by the success of new, modern HMDs such as Oculus Rift and HTC Vive, Virtual Reality has recently gained a lot of attention again. On the other hand, a new generation of large-scale “computational microscopes” is being established, such as the CAVE2, representing large, nearly 360 degree-spanning visualization facilities.

At the same time, advanced “Visual Analytics” solutions have become an important tool in all areas of scientific data analysis, combining visualization, data mining and analysis methods, and user interaction. Uniting both VR and VA, “Immersive Analytics” now starts to make use of new technologies, immersing the scientist into the data, and, in the best case, enabling advanced insights.

This special issue will focus on:

  • What is the legacy of the past?
  • Which approaches (partly) failed, and which success stories were triggered by Virtual/Augmented Reality in the context of Bioinformatics?
  • Which new ideas exist to approach now immersive analysis of biological data?
  • Which methods, technologies and/or applications are expected to change the way we see and perceive biology?

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